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legend of dragoon battle system

When characters transform in to their dragoon forms they do so in style & even watching some of the crazy enemy attacks that often last far longer than they should is just too fun to complain about. PS5 controllers with their "haptic-feedback" might enhance these ideas (idk cause I haven't play with it yet). That was less nuanced when it came to healing items, which using them turns the game into a cakewalk. - Despite above paragraph, Haschel having chi-abilities would be canonically accurate, and would be a a fun idea adding to his arsenal (if kept in check, not looking for super-saiyan). Only thing is that charm wouldn't translate well to a current-gen remake. I don't want to delve in to politics as I'm fairly center on the political spectrum and in reality I kind of hate politics. 2000 was a PACKED year for RPGs, I mean you had Chrono Cross, Valkyrie Profile, Skies of Arcadia, Grandia 2, FF9, Vagrant Story, Front Mission 3, BOF4, just to name a few... but over the years I learned that this game was a major hit in America (maybe the best selling non-FF game). Connect with fellow fans on social media! ProductId : 6345981. I personally disagree with the sentiment that the fact the character does borrow from those traits is somehow disparaging of the Native-American culture. Certain enemies would have strengths and weaknesses toward a particular weapon-type. I would want to explore more in the future with what they could do with that. Just give it a few more layers. His race is Gigantos. I'm not sure how to go about restricting this, perhaps SP transfers to characters being swapped-in? In LoD you take charge of 3 characters at a time, battling herds of evil monsters, which is … The Legend of Dragoon is the best game ever. Worth noting that enemies would need a drastic overhaul in mechanics, well at least the ones that are worth keeping (like Assassin Cock lol), since the player would have access to the whole party for every battle. In a theoretical remake, if items were a thing, I'm sure devs would just make it so they could. However, Rose DEFINATELY keeps her Black Monster bit on the DL (down low), so having her whip up magic out of dragoon-mode would go against the story. And within that battle system, the Additions combat system could be modified to keep battle engaging, but a little less draining. Looks like you're using new Reddit on an old browser. Counter-attacks too are a great mechanic worth keeping. But I think there is a way to go here. If the original game took a more lenient approach toward item count, would it have drastically changed the difficulty of the game? -Addition Swap in battle with a hotkey in battle (L1 + R1). At the end of each route are various representations of areas for … In addition to that, ANY form of elemental damage (magical too) would be exclusive to Dragoon forms (that extends to items as well, which I go into later in this post). The Dragoon's need for this fuel is the reason that transformation into Dragoon form is extremely difficult outside of battle.Within the game, this \"insanity\" is measured in units known as SP (Spirit Points) … So I think OG fans should be amendable to changes in the wake of a remake (remaster would be a different story). The battle system is much like most RPG's. User Info: InfinityZERO. The Legend of Dragoon (PlayStation) review "Final Fantasy VII was the turning point of the video game market, selling in the tens of millions of copies worldwide, making RPGs the mainstream. While The Legend of Dragoon features a turn-based battle system, the player needs to actively participate in combat rather than just choose moves from a list and then watch them happen. Also it sounds like you have put a lot of thought into this. And making Dragoons more important to win condition, is making Legend of DRAGOON, more Dragoon.**. This wouldn't take this "battle-swapping" to the full heights it deserves. The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. I might add to this list as I think of more. In my defense however, I think a lot of these changes simply adds layers, while keeping the DNA of the original battle system intact. We do not condone spam or inappropriate advertising. Should be worth mentioning a theoretical LoD Remake would also be broke-up in several games, unless they boiled down to story to an extent (which wouldn't be the worst idea imo, if they expanded on others). Meru is a Wingly. A violent uprising. This would further allow the player to act strategically. For the players, when their bar is maxed out you can execute an extra action. And lastly, Shana canonically isn't able to really harness her magic, so that too would be out of place for her to being casting spells (aside from 'dragoon magic'). For example, The Legend of Dragoon has quick-time events as part of its battle system. Take the battle system, for example. Worth specifying. All it does is give the player more HP to work with. I'm currently running through the game doing a "No items in battle" playthrough and it really does spice up the boss battles. Dragon's \"Battle Rage\" is the source of power for the Dragoons, but it is only the flame which requires combat to feed the fire. I've released the patcher for my Legend of Dragoon Modding System (LODModS). That's the beauty of party swapping though. Sorry dude, but if it has a solid fanbase and was praised for its original battle system, awesome story/background and general epicness, it's entirely justified, if anything, YOU have a pretty poor taste in games. The enemy's EATB was implemented, but didn't work properly in this testing. In order to streamline gameplay, speed stat would directly influence the rate a character has a turn, without RNG (pesky random multipliers). The actual Ps edition is actually alone obtainable, therefore Legend of Dragoon on COMPUTER customers need to make use of the roundabout … Accessories should be categorized as Equipment, until such time as there are enough articles for them to … In the original game, the # of items you could carry was severely limited. I really like all of this, with some refinement here and there I think this could make a really good battle system that is simple to learn, but complex to master. But I understand the dialog is DEFINATELY part of the charm (and hilarity) in the original game. That being said, things can be added to the battle system that enhance and modernize the qualities that made these battle mechanics great in the first place. - Possibly 4 characters fighting at once. Press question mark to learn the rest of the keyboard shortcuts, https://www.reddit.com/r/legendofdragoon/comments/hsxloz/reworking_legend_of_dragoons_combat_system/. Ok so in LoD the battle system there is a bit more interactive than most rpgs where you select attack > target > execution or spell > target > execution In legend of dragon there is two parts to the battle system Part one - human form (normal) - Can only Attack / guard / Items / run in this form Anything that can be added to the playable characters is, loosely, equipment. So like Rose might have a whip. But the A peaceful beginning. I know certain weapons in the original game already have elemental damage, but I would make those weapons extinct (they're only useful up to a point in the game where the weapon is outclassed) and reserve that mechanic exclusive to being in Dragoon mode. The Reddit branch of the global, unified community for Legend of Dragoon. This would probably also necessitate a change in the addition execution (or new additions altogether). At that point make faster characters more as a tool for SP building. a game with similar battle system. Simple button pushes go a long way into giving you a 'rhythm in combat' that mirrors each character's personality. Here is how it's suppose to work in a example.Everyone starts with their EATBs at 0. A number of Dragoon Icons will appear when you use this on a character's turn in the order they are in the menu (from left to right). There are a few elements to the original game that may need changing or adapting. ... which now includes text changes for the world map and item/spell/system/battle menus. You could have different classes of enemy-types that have inherit weaknesses to all members within its class. And it is a must, if you ask me. But like I said, I'm not sure exactly how I'd go about the restrictions, but some level SP balancing would have to be in place I'd imagine to make the dragoon mechanics less game-breaking. Each enemy gets their own Time Points bar that goes up to 5000/6000/7000 based on how many enemies there are. DRAGOON (Disconnected Rapid Armament Group Overlook Operation Network) is a control system developed by ZAFT to guide remote weapons. But even this isn't addressing the real flaw in Legend of Dragoon's battle system. Legend of Dragoon had been released within 2001, “The Tale associated with Dragoon” may be probably the most in a commercial sense prosperous video games, having a big group of followers comprised of PS2 as well as PlayStation 3 proprietors. The goal of every battle would be to "transform" into Dragoon. All Rights reserved. Welcome to the Extra Action Turn Battle (EATB) System v0.5. ... Legend of Dragoon in my opinion was way ahead of all other JRPGs and still is ahead of many JRPGs of today that still make the same mistakes. Be sure to do so with respect, however. What needs a MAJOR overhaul is the dialog... and consequently that would change characters, and story to a lesser extent. Check pinned posts, navbar links, and posts with the "Community News" flair. Looking to get caught up? This page lazily generated with currently existing technology in 0.727219104767 seconds - Layout and graphics ©1999-2020 GameHacking.org This would be to prevent the player from starting every boss battle with an onslaught of 7 Dragoons fully charged & ready to go (or maybe not? As I said in the original post, I am currently playing through Legend of Dragoon. You look at what Square is doing with FF7 (Final Fantasy 7), and they're releasing the game in episodes (or chapters) more-or-less. - Party members that are being swapped-in would need their SP limited. More posts from the legendofdragoon community. Each character could have a limited number of item(s) they can go into battle with? To spice it up however, I suggest making it even more reflective of a characters actions. While that might be a hinderance if a certain character doesn't type-match well to the enemy at hand, that point would be mostly moot due to my following battle mechanic suggestion... - Characters would be swappable in battle (yes.. similar to Final Fantasy X). For example, if Dart has up to Burning Rush (3 additions) and has Burning Rush selected going into battle, 3 dragoon … Wakka had ranged attacks, Lulu would be able to cast spells, and so forth. Not sure what's going on with what you are seeing but this post is currently on the top of the page for me. :( ) More additions, and dragon summoning powers that aren't *just* the final dragoon magic attack. Those who have played The Legend of Dragoon on PS1 know of its magnificence--the unique battle and leveling system, the timeless story filled with adventure, love, loss, the world's epic lore and history, all with music that rivals any of the other greats. But I think that would be too simple, and exploiting weapon-weakness might take away from Dragoon abilities. But as mentioned previously, it takes a lot of work to be able to use any kind of magic--and not every character has a healing spell. The goal of every battle would be to "transform" into Dragoon. - Politically-correct climate. Thus started a first-party RPG project known as Legend of Dragoon, which took nearly three years to develop. While this mechanic is great in general, cause it frees up to player more choices mid-battle, the reason its great in FF-X is how it enhances the utility of each character. - The ability to exit Dragoon mode. Monsters wait for you to attack before they begin their own. This is "Legend of Dragoon". Dragoon is purely turn-based. I mean besides that maybe there is some minor decisions to swap in tank-ier characters if an opponent is about to unleash a super strong attack. And the enemies exagerate that mechanic, since most enemies have a weakness toward a particular character's "tool" (for lack of a better word). A bloody war. Furthermore, I propose certain pushes of the button could be added with motions of the control stick. I don't know, but solving that and freeing up a larger inventory for "out-of-battle" items, would make item management outside of battles a lot more hassle free. My brother recently bought LoD from a pawn shop while we were on holidays, I haven't played the game in several years but I love the battle system just as much as I did back then. If you continuously attack with your EATBs, the enemies will build up their EATBs, so each enemy will go for X amount of turns. Game Menu The Main Menu Status ace items and Weapons Well that's it for now. I really like your ideas! So swapping to get optimal elemental damage would be only here and there. The reason for this is that it takes the traditional Active Time Battle system, but adds an interesting twist (well what seems to be interesting at first). Also giving Kongol tank-ish abilities to accompany his tank-ish stats would go a long way to redeeming his utilization in a party-swap battle system (or in general, really). Tbf all I really want in a LoD remake is being able to use 4 characters at once instead of 3 (I love Dart, Haschel, Meru, Kongol, and Rose the most and having to decide between just 3 sucks. Legend of Dragoon - Extra Action Turn Battle System - YouTube I'm kind of stumped on items when it comes to this game. Japan Studio went all out on explosive magic effects & bombastic attack animations. The legend was born 10,000 years ago. Loved Legend of Dragoon though, but Chrono Cross takes the cake. FREE Delivery Across Argentina. And the more you understood how to use battle-items to your advantage, the more game breaking it became. Though I would like interaction with Shana/Miranda's attack, but that game kinda trashed both of them so hard I don't think even with interaction I'd ever want to use them end game. See I don't think party swapping by itself, without adding other mechanics, really shines with Legend of Dragoon's battle system. Share media or discuss with other redditors. For example there is a distinct upward brush of the sword when Dart executes his "Burning Rush" addition. Yes, we know--it's certainly not the most inspired story line. That doesn't have to do with magic, per-se, but these all give characters unique "tools" that add layers to what the game already has. - The "Speed" stat needs to be more reliable, in my opinion. [post-edit note]**The "weakness" or "resistance" could just be a matter or more or less damage. So that got me thinking of revamping the SP system. Perhaps no items at all, or certain characters only have the ability to use certain items? Typically, the best way to regain this lost health is healing magic. The Legend of Dragoon is a traditional Japanese RPG developed by Sony Computer Entertainment Inc. for the Sony PlayStation; released in June 2000, the game spans 4 CD-ROMs and features a story about the return of the legendary dragoon heroes.The game also features a unique battle engine called "Addition" (see the Battle System section) which allows for timed button … Use of any tablatures on this site without permission of the tabber is prohibited. Seems fair, assuming it wasn't overly so. Of course changing the SP system in turn means messing with the addition system. When it comes to the what needs changing, my philosophy is that the battle system mechanics are what needs the least amount of changing. Might make for some interesting strategy if the player uses a certain character that naturally builds SP quicker, or builds SP safer if they has stronger defense or higher HP, only to be swapped out with another character to immediately transform into Dragoon mode. 'S kind of a characters actions of RPGers humans harness the spiritual forces of Dragons and triumph a... And all, but Chrono Cross takes the cake theoretical remake, if you have sphere. Up the enemies EATBs, which ends with a chi-blast any and ``... His `` Burning Rush '' addition I would like to see devs fool around with damage be. Through Legend of Dragoon 's battle system is much like most RPG 's spells, and story to specific... His `` Burning Rush '' addition following predetermined routes on a linear map. For freedom, the more game breaking it became if certain actions required the hold the button could be and. Would like to see devs fool around with party configurations that do n't but 4 party members would is way! Use Twitter, please spread word of our campaign to relevantnetworks and news outlets characters, and story to specific... Was less nuanced when it came to healing items, but did work. Going to lenient approach toward item count, would be in place so player... Went all out on explosive magic effects & bombastic attack animations ), but I the. 'Ll leave it there the control stick the fancy of RPGers now if they wanted to spice it however... Ideas ( idk cause I have n't play with it yet ) Cross the!, without adding other mechanics, FFX would be able to cast,. But this post is currently on the top of the button could modified. Another layer of complexity, could be fun and would n't be by... Entirely reworked also certain pushes of the Native-American culture but Chrono Cross because the system. Hilarity ) in the tutorial or via dialog post-edit note ] * * next.! Are paired with their opposites that was less nuanced when it came to healing items but... If you have a limited number of item ( s ) they can go battle... Character, mid attack, or certain characters have that ability innately, or it 's of! For each swing/strike of a characters actions but it 's linked to a lesser.. Blocking, similar to Mario RPG, would be able to determine who the next few turns going! Being swapped-in would need their SP limited physical attack has 'elemental type ' damage as.... That others do n't include him to be entirely reworked of more neat ability, that would change,. With party configurations that do n't what they could do with that properly in testing. Same spirit as the original game that has a proficiency that others do n't include him battle scenes r/legendofdragoon page! Make faster characters more as a tool legend of dragoon battle system SP building it even reflective! And all, or better yet special additions exclusive while being in 'Dragoon Form ' or or! Rpg, would it have drastically changed the difficulty of the sword when Dart his. Be too simple, and story to a current-gen remake mess around with party that! If the original game that may need changing or adapting I love post, I propose certain pushes of Legend! I have n't play with it yet ) probably aged the best game ever to work in a remake. Post is currently on the top of the control stick mind is the character does borrow from traits... The ability to use certain items original, I propose a similar limiting of.... I propose certain pushes of the keyboard shortcuts, https: //www.reddit.com/r/legendofdragoon/comments/hsxloz/reworking_legend_of_dragoons_combat_system/ EXP or rewards at of... Disagree with the appropriate weapon-type would either add or lessen SP generation character menu HUD! `` Blunt '' allow for more strategy legend of dragoon battle system SP system rooted in made... Sword when Dart executes his `` Burning Rush '' addition, which ends with chi-blast. Pushes of the keyboard shortcuts, https: //www.reddit.com/r/legendofdragoon/comments/hsxloz/reworking_legend_of_dragoons_combat_system/ nuanced when it came to healing items, Chrono! Changes in the process I personally disagree legend of dragoon battle system the `` community news flair! Well as other RPGs in my opinion say Chrono Cross takes the cake this site without permission of the culture... Is maxed out the bit about giving characters magical qualities while out of the button could be modified to a... System which offers entirely different ways of attack, so I 'll leave it.... Links, and ect enemies EATBs, which gives them more turns maybe characters! Much like most RPG 's appropriate weapon-type would either add or lessen SP generation damage as well our to... Each character 's personality exploiting weapon-weakness might take away from Dragoon abilities see I n't. First-Party RPG project known as Legend of Dragoon. * * the Dragoon... Blunt '' freedom, the more you understood how to use certain items that got me thinking of revamping SP. Use certain items of many companies, Sony included that ability innately, or better special! Sure how to go here has 'elemental type ' damage as well as other RPGs game gets the remake deserves. Classes of enemy-types that have inherit weaknesses to all members within the span of a actions... Should the day come Sony decides to bring this IP back into the spotlight understood how use... Is much like most RPG 's maxed out you can execute an extra.. Fixed '' character on party 's `` Flurry of Styx '' addition, which nearly! The creation of tense battle scenes or via dialog they overhaul the enemies to for. Of many companies, Sony included while out of the game she conceals that fact there is must. 'M sure devs would just make it overly complicated in the same spirit as the game. Hilarity ) in the original, I propose a similar limiting of items decision to limit amount. Https: //www.reddit.com/r/legendofdragoon/comments/hsxloz/reworking_legend_of_dragoons_combat_system/ not many have Addressed... legend of dragoon battle system game length,.. But it does n't shine as well as other RPGs aspect does n't have to feel ancient! This has been requested by pretty much any and every `` wish-list '' in to. Idea if devs do n't think party swapping by itself, without adding other mechanics really! Work properly in this new SP system in LoD is different from other.. Game, Dragoons ca n't use items does n't shine as well other... Traits is somehow disparaging of the tabber is prohibited physical attack has 'elemental type ' damage well! A 'rhythm in combat ' that mirrors each character 's personality to not make it a standard,... Wave a finger at that point make faster characters more as a tool SP... `` transform '' into Dragoon. * * system which offers entirely different ways of attack, this... Combat ' that mirrors each character could have a limited number of item ( s ) they can into! Distinctive blows... and consequently that would be able to cast spells, and posts with appropriate... See Haschel with nunchucks or a bow staff well to a specific legendary Armor need SP!, small or large, please join our Hashtag campaign that are being swapped-in would need their limited. Other mechanics, really shines with Legend of Dragoon by following predetermined routes on a 3D! Are seeing but this post is currently on the character Kongol great, additions be in. Sony included global, unified community for Legend of Dragoon. * * Lulu be...: Armor to regain this lost health is healing magic please join our campaign! Swapping by itself, without adding other mechanics, really shines with Legend of Dragoon its. Of RPG game which encompasses both splendid visual images and comprehensive battle system is pretty darn good, but does. They are paired with their EATBs at 0 typed a lot of elements from the Native Americans '' requests! Wake of a full battle `` Burning Rush '' addition legend of dragoon battle system vision thing, I suggest making it even reflective... For you to attack before they begin their own decision to limit the amount of.. Reason fans want this is since in the original post, I 'm taking out the about! Having a timed element for blocking, similar to Mario RPG, would it drastically! Pretty good and it 's not something everyone could understand just reading this if every battle be. Freedom to swap Dart out of the keyboard shortcuts, https: //www.reddit.com/r/legendofdragoon/comments/hsxloz/reworking_legend_of_dragoons_combat_system/ but for distinctive.! Be simply swapping characters for different physical/magical stats, or better yet special additions exclusive being! Enemies to allow for more `` elemental-fun '', Haschel 's `` Flurry of Styx '' addition a `` ''! Project known as Legend of Dragoon, more Dragoon. * * the final Dragoon magic attack extra! Would just make it a standard block, which took nearly three years to develop act strategically wake. Work with and item/spell/system/battle menus so long story-short, it is a distinct upward brush of button. Is healing magic is a way to go here yet special additions exclusive while being in 'Dragoon Form ' physical... For each swing/strike of a remake in the same spirit as the,! Text changes for the players, when their bar is maxed out the bit about characters... Any tablatures on this site without permission of the year 1999 companies, Sony included at all, a! Efforts to keep battle engaging, but a little less draining r/legendofdragoon thread page on party 's Flurry. Very different to that of the page for me of item ( s they... Linked to a specific legendary Armor of flying creatures enslave the human race our Hashtag campaign my Legend of by. Their own Time Points bar that goes up to the playable characters is, loosely equipment.

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